我Creating a renderer with BatchRendererGroup
Unity User Manual 2022.1
图形
Graphics performance and profiling
BatchRendererGroup
Creating a renderer with BatchRendererGroup
Getting started with BatchRendererGroup
Initializing a BatchRendererGroup object
Creating a renderer with BatchRendererGroup
This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.
The following table lists and describes the topics in this section of the documentation.
Topic
描述
Initializing a BachRendererGroup object
Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback.
Registering meshes and materials
Explains how to register meshes and materials so you can use them in a renderer.
Creating batches
Explains how to create batches of instance data that describe what to render.
Creating draw commands
Explains how to create draw commands and complete your simple renderer.
Getting started with BatchRendererGroup
Initializing a BatchRendererGroup object